The naming convention is as follows:
GRG_AssetType_Asset
Explained:
- GRG: GRG refers to Garage, as in Project Garage, referring to the project under which all assets presented on this blog fall under.
- AssetType: AssetType refers to the specific type of asset, of which there will be four.
- Character: Refers to the character model and any assets made for the character.
- Props: Refers to all environmental assets.
- Vehicle: Refers to the vehicle and any assets related to the vehicle.
- Building: Refers to the building.
- Asset: Refers to specific individual assets.
For textures within Maya, the naming convention can be adapted as follows:
GRG_AssetType_Texture
In the case of the environment as a whole, the following is best used:
GRG_Garage
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